

Only use it otherwise if you feel the need to, or if you really need a different card in your hand. This kind of makes it an all-rounder deck. It has godly offense stats as well as decent defense. This final deck is one of the best offensive decks that you can build for the Golden Knight in CR. Rocket should really be saved to finish weak Towers that can be destoryed for a quick victory. Best Golden Knight Deck Arrows, Giant, Golden Knight, Graveyard, Mini PEKKA, Minions, Skeleton Army, and Giant Snowball. Baloon is also a good offensive card for ariel attacks on groups of enemies, but be careful when playing it against enemies that can attack aerial Īrrows and Baby Dragon are also solid answers to groups of goblins or minions, with the latter having a hard hitting offense as well. While cards like Spear Goblins and Minion Horde are solid counters to incoming attacks, you will defeat opponents by overpowering enemies with cards like Giant Skeleton and Prince to bulldoze straight to Towers. This deck is a complete offensive built package of hard hitting goodness. The same goes for your own units, rather than blow your Elixir on Baby Dragon or Valkyrie immediately, try to use Tombstone more to summon weak units and only play Baby Dragon or Valkyrie when you need to combat a group of enemies. Don't be too quick to play these cards when you have enough Elixir at one moment, try to use them at times where your opponent uses up their Elixir and can't respond to the X-Bow dealing damage to their towers. The longer your X-Bow stays out in the field, the better for you overall.Īrrows and Rocket are good for either taking out groups of enemies or finishing off a damaged tower. Tombstone is great for constanty spawing units to keep enemies occupied and give your X-Bow more time to deal damage to enemy towers. Especially one that may be heading towards your X-Bow. Minion Horde and Goblin Barrel are great cards that for quickly getting a lot of units to attack a powerful enemy.
UNBEATABLE CLASH ROYALE DECKS FULL
Your main focus is having the X-Bow deal full damage to your opponent's towers, which can be a bit tough if you don't have the right counters and reactions to what your opponent plays. You have cards like Valkyrie and Baby Dragon that are good at taking care of small groups of enemy units. Unlike other X-Bow decks, this version is more heavy on defense and being reactionary. Arrows and Fireball are used much like in any other deck, but you have a lot of freedom to save them for when it really counts.

Use this near bridges on the opposite sode of where you are moving towards, that way you have your units taking out enemy cards and you have a solid defense near your blind spot. The Tesla will hide underground until an enemy unit passes over and then attack. The Tesla is a powerful defense card are well, especially when its on the field already and you are focusing on pushing your units forward. You can also use Barbarians as a good defense measure if you have an enemy Giant or other pwerful card moving towards your towers.

Seapr Goblins and Archers do what they do best from a distance and are good defenders against incoming attacks. Giants and Barbarians will be powerful damage dealing units, while the Witch can do the same while summoning skeletons to the field. This deck focuses on having a powerful tank card push through enemy defenses straight to a Tower.
